Halloween
In the Store
The Halloween theme is not just a new coat of paint. It is a night board with rules of its own: every player picks a hero with a power, the robots rise as zombies, and the Full Moon decides when the powers wake up. The goal is the same as ever — buy, build, charge rent and be the last one standing — but the shortcuts are new.
Six heroes
Before the game, everyone picks a hero. Each has a skill that always works, and a stronger one that has to be charged by the Full Moon — some by the Magic Circle too.
- Skeleton — not even bankruptcy keeps it down. It rises once a game with money in hand and everything it owned, and its rents are paid even from the Cemetery. Charged: every rival pays it a bone tribute.
- Pumpkin — a master of cheap building. Charged: it lights Jack’s lantern on one of its businesses, and the next rival to stop there pays extra.
- Witch — picks her own fate. Nasty Chance cards do nothing to her. Charged: a broom flight carries her on to any cell a few steps ahead.
- Ghost — slips past bats and rent. The Bats never rob it and the Cemetery cannot hold it. Charged: it walks through the walls and pays only part of a rent.
- Vampire — feeds on other people’s rent. It bites every player it passes. Charged: until the next Full Moon, half the rent of any business goes to the vampire.
- Mummy — heir to a pharaoh’s riches. A bigger salary at Start and better terms at the bank. Charged: the pharaoh’s treasure, paid at once.
Charged skills in action
The Full Moon rises every few rounds and charges every hero at once; the Magic Circle charges a hero who stops in it — all but the Witch, who answers only to the moon. A charged hero’s skill shows up as a button on the hero panel, under the players list. It works once, on that player’s turn, and then the hero waits for the next charge. The Ghost needs no button: its offer comes up when there is rent to pay.
Zombies at the table
Robots play Halloween as zombies, each with a trick of its own: the Crawler, the Glutton and the Alpha, from easy to hard. A zombie that stops on the Cemetery eats brains and gets paid for it — the Glutton twice over.
A board of its own
- The Cemetery stands in for the jail. While you sit there, your businesses earn no rent — unless you are the Skeleton.
- The Portal jumps you to a business of yours, or one still for sale, for a fee.
- Trick or Treat hands you a Treasure Chest card, or lets you rob somebody richer.
- The Magic Circle charges a hero’s power, and no zombie or vampire can bite a hero standing in it.
- The Bats rob everyone who stops by — except the Ghost.
- The Treasure Chest deals only good cards, and Chance gains five cards of its own that all bite.
Halloween is played with one die, online or offline, against people or zombies.
A look at it