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Halloween

In the Store

The Halloween board at night: a haunted house under the moon, a laughing pumpkin and a zombie on the Cemetery.

The Halloween theme is not just a new coat of paint. It is a night board with rules of its own: every player picks a hero with a power, the robots rise as zombies, and the Full Moon decides when the powers wake up. The goal is the same as ever — buy, build, charge rent and be the last one standing — but the shortcuts are new.

Six heroes

Before the game, everyone picks a hero. Each has a skill that always works, and a stronger one that has to be charged by the Full Moon — some by the Magic Circle too.

Charged skills in action

The Full Moon rises every few rounds and charges every hero at once; the Magic Circle charges a hero who stops in it — all but the Witch, who answers only to the moon. A charged hero’s skill shows up as a button on the hero panel, under the players list. It works once, on that player’s turn, and then the hero waits for the next charge. The Ghost needs no button: its offer comes up when there is rent to pay.

A Full Moon message over the board, and the Witch's hero panel saying charged, with a Broom flight button.
Full Moon! Every hero is charged, and the Witch's panel now offers her broom.
The Witch picking where to fly: the cells in reach are lit, the rest of the board is greyed out.
Broom flight: the cells in reach light up, and the Witch picks where to land.
Jack's lantern burning on the Pumpkin's business, with a card explaining the double rent.
Jack's lantern: the next rival to stop on that business pays double rent, then it goes out.
A bat over a rival's business, with a card explaining the Vampire's night.
Vampire's night: until the next Full Moon, half the rent of a rival's business is the vampire's.

Zombies at the table

Robots play Halloween as zombies, each with a trick of its own: the Crawler, the Glutton and the Alpha, from easy to hard. A zombie that stops on the Cemetery eats brains and gets paid for it — the Glutton twice over.

A board of its own

Halloween is played with one die, online or offline, against people or zombies.

A look at it

The hero picker: six heroes, with the Witch's skills described.
Pick a hero before the game. Each one's skills are spelled out before you commit.
A Halloween online room with heroes and a zombie in the seats.
An online room: friends by code, zombies in the empty seats.
The bank in the Halloween theme: mortgage, credit and redeem.
The bank works the same: credit, mortgages and buying back what you mortgaged.
Robbing the bank in the Halloween theme, with the odds shown.
Rob the bank, if you dare — get caught and it is the Cemetery, not the jail.

Other themes

The Classic board mid-game. Classic Free Bright, modern and the one everybody starts with — cities, factories and an airport to fight over. The Wild West board mid-game. Wild West In the Store The same game on an old frontier map — gold mines, saloons and a bank worth riding in on.

Get it on Google Play